On the subject of Dragons in the anticipated upcoming release, Dragon Age Inquisition, Producer Camron Lee has stated that, “When I’m attacking a dragon, I’m not just hitting all of it. I’m hitting its leg, I’m hitting its wing, and that should matter. It should matter where I attack a dragon.” He continues to say, “That’s something we’re really trying to lean on, and when we come to E3, we’ll really be able to show it in all its glory.”
When asked if there are different dragons Lee says, “There will be multiple, different types of dragons with different breath attacks, elemental attacks. Some dragons are more armored than others,” In regards to the different armor and elemental attacks Lee says, “That difference in elements, armor types, and properties of the dragon definitely inform how you approach them from a combat perspective. The team synergy, the party synergy, the difference in abilities in combat can strengthen your ability to fight this thing.”
According to Lee the Dragons will be able to interact or even destroy the world around them, “which we definitely haven’t done in the past, and I haven’t seen any games do,” Lee said.
How will the dragons react in the latest rendition of the Dragon age series? Well Lee says, “They definitely spend a lot more time flying in combat, leaping around the battlefield, so they’re not that typical, static kind of creature anymore. They’ll charge at you, pounce around the battlefield, take off, do strafing runs, they’ll come back. There’s a whole different suite of locomotion mechanics and movement mechanics, which are a challenge.” Those behaviors, it appears, could change if players disable legs, wings, or other dragon parts.”
You can look forward to fighting Dragons as well as many other monsters and men in Dragon Age: Inquisition coming out in North America this October 7th and 10th in Europe on PS4, Xbox One, PS3, Xbox 360 and PC.